static var LETTERS = ["A","B","C","D","E","F","G","H","I","J"];
static var PANELS = ["Amb_LE_mcGamePanel01","Amb_LE_mcGamePanel02","Amb_LE_mcGamePanel03","Amb_LE_mcGamePanel04","Amb_LE_mcGamePanel05","Amb_LE_mcGamePanel06","Amb_LE_mcGamePanel07","Amb_LE_mcGamePanel08","Amb_LE_mcGamePanel09","Amb_LE_mcGamePanel10"];
static var SUFFIX_FEATHER = "_F";
static var SUFFIX_MOONSTONES = "_MS";
static var PANELS_QTY = 25;
static var MIN_SECONDS = 180;
static var MAX_MINUTES = 15;
static var MIN_MOONSTONES = 5;
static var MAX_MOONSTONES = 100;
function LevelEditor(__mcRef, __bEditLevel, __oLevelToEdit, __nNewLevelTargetRow)